Aliases not working in cmd run from Diagnostics.Process
I'm trying to create a build pipeline which uploads symbols to firebase after building. I'm running cmd /k and the command but for some reason in the terminal it won't recognize any aliases, including...
View ArticleHow to import window player‘s dll to vs?
1.What's the meaning of this file in data directory? 2.If I want to import these files to vs project, what is the correct process? 3., when I copy the dll to vs project and create a GameObject, it will...
View ArticleURP/Lit Shader from addressables bundle has invalid keyword combination with...
In Unity 2021.3.15+ we're seeing an issue where the URP/Lit shader being saved in a unitybuiltinshaders addressables bundle has a broken variant. Specifically, during DrawOpaqueObjects, the URP/Lit...
View ArticleHow can i build a AssetBundle from a external file source?
well, let's suppose that i have a file which i want to build as a AssetBundle "C:\Users\[user]\Documents\file.mp3", how can i build a asset bundle of a external file? I've already tried using WWW to...
View ArticleHow can I modify a stored scriptable object (asset file) with a preprocessor...
I have user editable configuration data as a scriptable object and I'd like to reset some of its fields to default values before creating an executable build. I tried to just delete the asset and then...
View ArticleGetting Error in Empty Project after importing GoogleMobileAds-v7.1.0
Hi Everyone, I have created a new project in Unity 2018.3.0f2 (64-bit) personal and converted that project to android and then imported GoogleMobileAds-v7.1.0 but after importing I received these...
View ArticleGenerating solution for project building
Hello, I am currently trying to create a CI/CD that build our unity prioject each time we merge our branch to master for example. Today we can build the solution from unity build settings but we need...
View ArticleLink Libraries to iOS on Unity Cloud Build
Hey fellow troubleshooters :) Our App does not run on iOS 12 or higher, it gets closed on startup: watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds...
View ArticleHow can I utilize different source files when building to different platforms?
I have a project that I am currently building two instances of. One for VR, and one for WebGL. Both builds are essentially the same game, but the WebGL build needs to utilize lower quality models and...
View ArticleArKit not included in unity.framework on xcode
hey all, so i'm trying to manually add arkit in my build script for my ci/cd using the xr-plugin-management api. but for whatever reason. although it reads arkit as enabled once compiled xcode does not...
View ArticleTrying to build a pipeline but getting error path contains project built with...
Some background: I'm using Arcadia, but that shouldn't matter as the output is just a c# lib that gets called by the project. This is super confusing as using the Unity build option works perfectly,...
View ArticlebuildPlayerOptions.scenes
Unity version 2020.3.13f1 So I'm fighting with this bug. . Unity keeps telling me 'Assets/Scenes/InitializeClient.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the...
View ArticleAnimation rigging play mode and build difference
Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...
View ArticleWhy Addressables increases build size drastically?
I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one...
View ArticleUnity 2019.4.26f1 not recognizing Visual Studio Tools for Unity
We're trying to update from 2019.2.18f1 to 2019.4.26f1. Our builds happen on a build VM. That build VM is **inaccessible**. I want to emphasize that. It cannot be accessed. So we send our builds to an...
View Articlexr plugin managment arkit required script
hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build? ![alt text][1] [1]:...
View ArticleBuilding from script gives weird output
When I build from script using the BuildPlayerOptions I get a weird output and I can't seem to figure out why. I can't open the files and there is no build created. I'll attach the script and the...
View Article,xcodebuild command line
I'm trying to configure an Azure devops build, to build an xcode project, rendered from a Unity build for iPhone. I'm able to import a publishing profile and my apple certificate, as part of the build...
View ArticleWhat are Unity's default emscripten arguments during build?
I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone...
View ArticleFinding audio clips in a specific folder if it is exist (Android)
I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...
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