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Channel: Questions in topic: "buildpipeline"
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Aliases not working in cmd run from Diagnostics.Process

I'm trying to create a build pipeline which uploads symbols to firebase after building. I'm running cmd /k and the command but for some reason in the terminal it won't recognize any aliases, including...

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How to import window player‘s dll to vs?

1.What's the meaning of this file in data directory? 2.If I want to import these files to vs project, what is the correct process? 3., when I copy the dll to vs project and create a GameObject, it will...

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URP/Lit Shader from addressables bundle has invalid keyword combination with...

In Unity 2021.3.15+ we're seeing an issue where the URP/Lit shader being saved in a unitybuiltinshaders addressables bundle has a broken variant. Specifically, during DrawOpaqueObjects, the URP/Lit...

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How can i build a AssetBundle from a external file source?

well, let's suppose that i have a file which i want to build as a AssetBundle "C:\Users\[user]\Documents\file.mp3", how can i build a asset bundle of a external file? I've already tried using WWW to...

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How can I modify a stored scriptable object (asset file) with a preprocessor...

I have user editable configuration data as a scriptable object and I'd like to reset some of its fields to default values before creating an executable build. I tried to just delete the asset and then...

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Getting Error in Empty Project after importing GoogleMobileAds-v7.1.0

Hi Everyone, I have created a new project in Unity 2018.3.0f2 (64-bit) personal and converted that project to android and then imported GoogleMobileAds-v7.1.0 but after importing I received these...

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Generating solution for project building

Hello, I am currently trying to create a CI/CD that build our unity prioject each time we merge our branch to master for example. Today we can build the solution from unity build settings but we need...

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Link Libraries to iOS on Unity Cloud Build

Hey fellow troubleshooters :) Our App does not run on iOS 12 or higher, it gets closed on startup: watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds...

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How can I utilize different source files when building to different platforms?

I have a project that I am currently building two instances of. One for VR, and one for WebGL. Both builds are essentially the same game, but the WebGL build needs to utilize lower quality models and...

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ArKit not included in unity.framework on xcode

hey all, so i'm trying to manually add arkit in my build script for my ci/cd using the xr-plugin-management api. but for whatever reason. although it reads arkit as enabled once compiled xcode does not...

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Trying to build a pipeline but getting error path contains project built with...

Some background: I'm using Arcadia, but that shouldn't matter as the output is just a c# lib that gets called by the project. This is super confusing as using the Unity build option works perfectly,...

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buildPlayerOptions.scenes

Unity version 2020.3.13f1 So I'm fighting with this bug. . Unity keeps telling me 'Assets/Scenes/InitializeClient.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the...

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Animation rigging play mode and build difference

Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...

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Why Addressables increases build size drastically?

I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one...

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Unity 2019.4.26f1 not recognizing Visual Studio Tools for Unity

We're trying to update from 2019.2.18f1 to 2019.4.26f1. Our builds happen on a build VM. That build VM is **inaccessible**. I want to emphasize that. It cannot be accessed. So we send our builds to an...

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xr plugin managment arkit required script

hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build? ![alt text][1] [1]:...

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Building from script gives weird output

When I build from script using the BuildPlayerOptions I get a weird output and I can't seem to figure out why. I can't open the files and there is no build created. I'll attach the script and the...

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,xcodebuild command line

I'm trying to configure an Azure devops build, to build an xcode project, rendered from a Unity build for iPhone. I'm able to import a publishing profile and my apple certificate, as part of the build...

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What are Unity's default emscripten arguments during build?

I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone...

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Finding audio clips in a specific folder if it is exist (Android)

I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...

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