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got compiler errors (about 999) on my project after installing hdrp

I got compiler error after installing HDRP, how can I downgrade to built-in render pipeline. I'm new to unity

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ShaderGraph shaders not working in builds

I've made shader which replaces color of pixels further than maxDistance from anchor position. In editor it runs fine, but in win, android and webgl builds it doesn't work — everything just turns...

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Change Build and Load Paths in an addressable group

I want to create a build script which will have three build options for app and addressables 1. Build addressables to a remote path, upload them to a server, and build the app 2. Build addressables to...

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Compiling HDRP/Lit shader takes 41 minutes, how can I reduce this?

Hello I am making good headway constructing a CI pipeline on Azure but have ran into a pretty major blocker in that compiling the HDRP/Lit shader takes 41 minutes which means we always hit the 1 hour...

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Build script without persistent artifacts

Hey there! I'm pretty new to Unity, but I've worked in many other engines before. I want to add a preprocessing step to my build that is executed at build-time, creating data that is accessible to the...

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Build addressables in custom build script

Hi everybody! We're trying to build our player using Github actions, for this we're using the https://github.com/webbertakken/unity-builder github action. In order to build the assets, we're providing...

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Is there any way to access resources such as audio files after unity iOS...

Greetings. I'm research student currently working on audio deep learning project. I'm making a unity app that applies audio deep learning algorithms using coreML. My programs flows like below. Unity...

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Symbol File Doesn't Match image

anyone experienced these issues when building a headless server on linux? Google results are being vague ![alt text][1] [1]: /storage/temp/172308-symbol-file-error.png I'm building this for the...

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update the version of the game each time I made a build?

Is there any **Unity native way** to update the version of the game each time I made a build? . Inside **Project Settings** > **Player** > **Version** there is a field to input the game version,...

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Can only see canvas, skybox and particle systems in build

Hi! When I built my project the only thing thats visible is the skybox, canvas and particle system. Everything is added in the Scene Loader, and I attempted to both save the shaders as an asset as well...

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Finding audio clips in a specific folder if it is exist (Android)

I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...

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What are Unity's default emscripten arguments during build?

I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone...

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,xcodebuild command line

I'm trying to configure an Azure devops build, to build an xcode project, rendered from a Unity build for iPhone. I'm able to import a publishing profile and my apple certificate, as part of the build...

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Building from script gives weird output

When I build from script using the BuildPlayerOptions I get a weird output and I can't seem to figure out why. I can't open the files and there is no build created. I'll attach the script and the...

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xr plugin managment arkit required script

hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build? ![alt text][1] [1]:...

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Unity 2019.4.26f1 not recognizing Visual Studio Tools for Unity

We're trying to update from 2019.2.18f1 to 2019.4.26f1. Our builds happen on a build VM. That build VM is **inaccessible**. I want to emphasize that. It cannot be accessed. So we send our builds to an...

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Why Addressables increases build size drastically?

I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one...

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Animation rigging play mode and build difference

Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...

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buildPlayerOptions.scenes

Unity version 2020.3.13f1 So I'm fighting with this bug. . Unity keeps telling me 'Assets/Scenes/InitializeClient.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the...

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Trying to build a pipeline but getting error path contains project built with...

Some background: I'm using Arcadia, but that shouldn't matter as the output is just a c# lib that gets called by the project. This is super confusing as using the Unity build option works perfectly,...

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ArKit not included in unity.framework on xcode

hey all, so i'm trying to manually add arkit in my build script for my ci/cd using the xr-plugin-management api. but for whatever reason. although it reads arkit as enabled once compiled xcode does not...

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How can I utilize different source files when building to different platforms?

I have a project that I am currently building two instances of. One for VR, and one for WebGL. Both builds are essentially the same game, but the WebGL build needs to utilize lower quality models and...

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Link Libraries to iOS on Unity Cloud Build

Hey fellow troubleshooters :) Our App does not run on iOS 12 or higher, it gets closed on startup: watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds...

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Generating solution for project building

Hello, I am currently trying to create a CI/CD that build our unity prioject each time we merge our branch to master for example. Today we can build the solution from unity build settings but we need...

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Getting Error in Empty Project after importing GoogleMobileAds-v7.1.0

Hi Everyone, I have created a new project in Unity 2018.3.0f2 (64-bit) personal and converted that project to android and then imported GoogleMobileAds-v7.1.0 but after importing I received these...

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How can I modify a stored scriptable object (asset file) with a preprocessor...

I have user editable configuration data as a scriptable object and I'd like to reset some of its fields to default values before creating an executable build. I tried to just delete the asset and then...

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How can i build a AssetBundle from a external file source?

well, let's suppose that i have a file which i want to build as a AssetBundle "C:\Users\[user]\Documents\file.mp3", how can i build a asset bundle of a external file? I've already tried using WWW to...

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URP/Lit Shader from addressables bundle has invalid keyword combination with...

In Unity 2021.3.15+ we're seeing an issue where the URP/Lit shader being saved in a unitybuiltinshaders addressables bundle has a broken variant. Specifically, during DrawOpaqueObjects, the URP/Lit...

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How to import window player‘s dll to vs?

1.What's the meaning of this file in data directory? 2.If I want to import these files to vs project, what is the correct process? 3., when I copy the dll to vs project and create a GameObject, it will...

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Aliases not working in cmd run from Diagnostics.Process

I'm trying to create a build pipeline which uploads symbols to firebase after building. I'm running cmd /k and the command but for some reason in the terminal it won't recognize any aliases, including...

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