Since we upgraded to Unity 2018.2.11f1 from 2017.4 we're getting random hangs in our automated build process. The hang seems to mostly occur after a successful build when Unity is reimporting scripts. This stops the unity process ending and therefore hangs our automated build setup. I have a workaround in python to manually kill the process if it thinks this has happened, but its still very annoying and adds time to our build turn around. We're running a python build script that runs unity via batchmode on a TeamCity server build machine on our network.
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[1]: /storage/temp/126907-croppercapture6.png
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