Hello!
I know I can use BuildPipeline.BuildAssetBundles to build all the asset bundles in a unity project.
However, I would like to build just a single asset bundle.
BuildPipeline.BuildAssetBundles does have an overload that allows to specify which assets to build, but every attempt to use it always resulted in this error message:
Manifest AssetBundle name "testbundle" has conflict with the user predefined AssetBundle name.
I am unable to find any information about this error message and can't figure out what I did wrong.
Any help or info about this is appreciated!
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