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Link Libraries to iOS on Unity Cloud Build

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Hey fellow troubleshooters :) Our App does not run on iOS 12 or higher, it gets closed on startup: watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds For some reason the local build works if I add the UnityFramework.framework in the "Link Binary With Libraries" section under "Build Phases" in Xcode. The question is, who do I do that on the Unity Cloudbuild? Im not sure if I should use the PBX project: https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.html or a shell script for the Cloudbuild configuration Pre-Build Script Path I have no experience with both and trial and error is very time consuming, any hint or example would be really helpful :) Thanks!

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