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BuildPipeline and Autorunplayer

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Setting up a simple build pipeline with a set of options. This doesn't seem to work. var options = new BuildPlayerOptions(); options.scenes = scenes; options.locationPathName = "Builds/OSX/" + name; options.target = BuildTarget.StandaloneOSX; options.options = BuildOptions.AutoRunPlayer; BuildPipeline.BuildPlayer(options); It properly builds the artifact but fails to auto run it afterwards. Is there something I'm missing? Edit: As a sidenote, this is added as a editor plugin and attached to a menuitem. Not sure if that changes anything.

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