Copy file failed access is denied when I package with BuildPipeline
![BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
AssetDatabase.Refresh();][1]
[1]: /storage/temp/123483-tim截图20180828114421.png
I'm on Windows 10,and unity2017(unity2018) , using my Administrator account with full rights. but still not working tho.
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