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How do i define BuildPlayerOptions.assetBundleManifestPath without a custom script?

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Im trying to define the BuildPlayerOptions.assetBundleManifestPath to point to my built bundle manifest but the only way I've been able to do so is using a custom build script like so: BuildPipeline.BuildPlayer(new BuildPlayerOptions { scenes = sceneNames, locationPathName = @"C:\{project path}\Builds\Build.apk", assetBundleManifestPath = @"C:\{project path}\AssetBundles\Android\Android.manifest", target = BuildTarget.Android, options = BuildOptions.AutoRunPlayer }); Is it possible do define the assetBundleManifestPath in the normal build settings interface or is a custom build script the only way?

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