Im trying to define the BuildPlayerOptions.assetBundleManifestPath to point to my built bundle manifest but the only way I've been able to do so is using a custom build script like so:
BuildPipeline.BuildPlayer(new BuildPlayerOptions
{
scenes = sceneNames,
locationPathName = @"C:\{project path}\Builds\Build.apk",
assetBundleManifestPath = @"C:\{project path}\AssetBundles\Android\Android.manifest",
target = BuildTarget.Android,
options = BuildOptions.AutoRunPlayer
});
Is it possible do define the assetBundleManifestPath in the normal build settings interface or is a custom build script the only way?
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