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Building Unity from Batch file using Node.js

**I have my the command working when i type it into a regular command prompt. But when i run the command from a batch file using Node.js (child_process) i get a error. I compared the the log files and...

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[SOLVED] Enabling App Bundle (Google Play) option when building with the...

Does anyone know how I can enable the App Bundle (Google Play) option when building with the BuildPipeline? Trying to get this to work with our CI server, this is the code currently used to create an...

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Changing File Structure Of Final Output Build

I have noticed there are many Unity Decompilers which can decompile the whole unity game within a matter of a few minutes and we can extract any scene, textures, models and many more things while I was...

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Getting the current BuildOptions

I'm trying to autmate the build process and I have the following problem: When calling **BuildPipeline.BuildPlayer** it expects a **BuildPlayerOptions** object with a **BuildOptions** field. I would...

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hello i need help with unity compiling zip rather than apk

Hello am trying to build my game into an apk but every time it compiles a zip file and not using the build app bundle command but i get a zip file in the format of appname.symbols.zip any help will...

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Extremely slow building of AssetBundles

Hello ! I'm trying to create individual Asset Bundles for ~2000 assets (.sbsar files loaded with the Allegorithmic plugin in the Editor) as I want to load them individually when a user requests a skin...

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Editor Coroutines and Playmode

I'm trying to create a set of videos using the Unity Recorder and Editor Coroutine packages. the user defines a set of SceneAssets in an editor window -- which I have working -- and when the user...

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Is it possible to change ScriptableObject values during BuildPipeline?

To the best of my Google-Fu abilities, I'll say there's no built-in way to access `PlayerSettings.iOS.buildNumber` or equivalent at runtime (feel free to prove me wrong! =) ) I created the silliest...

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How do i define BuildPlayerOptions.assetBundleManifestPath without a custom...

Im trying to define the BuildPlayerOptions.assetBundleManifestPath to point to my built bundle manifest but the only way I've been able to do so is using a custom build script like so:...

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Build to Android with a Wireless connection?

I am attempting to build a Unity 2D scene to my android phone. My pc can only connect to my Android phone in a slow-charging mode (due to wear and tear) and is unable to connect straight to Unity...

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Same asset file but assetbundle file

I use Unity2018.1.1f1 version of Unity to generate AssetBundle file MD5 inconsistently for the same resource file (texture) at different times. Among them, BuildAssetBundleOptions specifies that the...

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Errors While Building Project from CLI - target macOS

**Unity Version**: 2019.2.17f1 (Personal) **OS**: macOS Mojave (10.14.6) **Hardware**: MacBook Pro Retina 15-inch. 2.8 GHz Intel Core i& **Problem** I'm building a CI for my game. The objective is...

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Some Functions Not Working After Android Build

Hello i am karan and i am beginner in unity3d game development and i have completed a game in unity and in unity editor it is working fine but in my android device working good but there is missing...

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launcherTemplate.gradle file is not used

We recently switched from Unity 2019.2.18 to Unity2019.3.3 and need to add customizations to the gradle files generated. Till now we created the mainTemplate.gradle file and Unity used this correctly....

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IOS Cloud build failing without any Error Log

I am trying to make an IOS Cloud build and it is failing everytime with > ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception. I have tried to build it on aswell Xcode...

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Enable 3D Stereoscopic in Universal Render Pipeline. Need Help.,How to enable...

Previously I work on unity standard built-in rendering. I am upgrading the project using the Universal Render pipeline. I am using a custom shader for the stereoscopic. The issue is, my camera turns to...

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What's wrong with AssetBundles Build Pipeline & Conditional Compilation?

Hello there! Here's an interesting situation: I have a project with a modular structure. I've added the Mobile Notifications package to implement local push notifications. I have a module that...

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got compiler errors (about 999) on my project after installing hdrp

I got compiler error after installing HDRP, how can I downgrade to built-in render pipeline. I'm new to unity

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ShaderGraph shaders not working in builds

I've made shader which replaces color of pixels further than maxDistance from anchor position. In editor it runs fine, but in win, android and webgl builds it doesn't work — everything just turns...

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Change Build and Load Paths in an addressable group

I want to create a build script which will have three build options for app and addressables 1. Build addressables to a remote path, upload them to a server, and build the app 2. Build addressables to...

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