Assembly reference errors when building AssetBundles in 2020.1.6f1 using...
I'm having trouble getting asset bundles building under 2020.1.6f1 / SBP 1.7.3 - 1.12.0 as the last project I used with them was some 2018.x version prior to SBP and of course the...
View ArticleHow configure Teamcity for Unity project?
Hi, everyone. I see no really useful information in the web by searching Teamcity + Unity3D integration. Could someone provide help with setting Teamcity CI software to work with Unity projects for iOS...
View ArticleCompiling HDRP/Lit shader takes 41 minutes, how can I reduce this?
Hello I am making good headway constructing a CI pipeline on Azure but have ran into a pretty major blocker in that compiling the HDRP/Lit shader takes 41 minutes which means we always hit the 1 hour...
View ArticleBuild script without persistent artifacts
Hey there! I'm pretty new to Unity, but I've worked in many other engines before. I want to add a preprocessing step to my build that is executed at build-time, creating data that is accessible to the...
View ArticleBuild addressables in custom build script
Hi everybody! We're trying to build our player using Github actions, for this we're using the https://github.com/webbertakken/unity-builder github action. In order to build the assets, we're providing...
View ArticleIs there any way to access resources such as audio files after unity iOS...
Greetings. I'm research student currently working on audio deep learning project. I'm making a unity app that applies audio deep learning algorithms using coreML. My programs flows like below. Unity...
View ArticleSymbol File Doesn't Match image
anyone experienced these issues when building a headless server on linux? Google results are being vague ![alt text][1] [1]: /storage/temp/172308-symbol-file-error.png I'm building this for the...
View Articleupdate the version of the game each time I made a build?
Is there any **Unity native way** to update the version of the game each time I made a build? . Inside **Project Settings** > **Player** > **Version** there is a field to input the game version,...
View ArticleCan only see canvas, skybox and particle systems in build
Hi! When I built my project the only thing thats visible is the skybox, canvas and particle system. Everything is added in the Scene Loader, and I attempted to both save the shaders as an asset as well...
View ArticleFinding audio clips in a specific folder if it is exist (Android)
I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...
View ArticleWhat are Unity's default emscripten arguments during build?
I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone...
View Article,xcodebuild command line
I'm trying to configure an Azure devops build, to build an xcode project, rendered from a Unity build for iPhone. I'm able to import a publishing profile and my apple certificate, as part of the build...
View ArticleBuilding from script gives weird output
When I build from script using the BuildPlayerOptions I get a weird output and I can't seem to figure out why. I can't open the files and there is no build created. I'll attach the script and the...
View Articlexr plugin managment arkit required script
hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build? ![alt text][1] [1]:...
View ArticleUnity 2019.4.26f1 not recognizing Visual Studio Tools for Unity
We're trying to update from 2019.2.18f1 to 2019.4.26f1. Our builds happen on a build VM. That build VM is **inaccessible**. I want to emphasize that. It cannot be accessed. So we send our builds to an...
View ArticleWhy Addressables increases build size drastically?
I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one...
View ArticleAnimation rigging play mode and build difference
Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...
View ArticlebuildPlayerOptions.scenes
Unity version 2020.3.13f1 So I'm fighting with this bug. . Unity keeps telling me 'Assets/Scenes/InitializeClient.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the...
View ArticleTrying to build a pipeline but getting error path contains project built with...
Some background: I'm using Arcadia, but that shouldn't matter as the output is just a c# lib that gets called by the project. This is super confusing as using the Unity build option works perfectly,...
View ArticleArKit not included in unity.framework on xcode
hey all, so i'm trying to manually add arkit in my build script for my ci/cd using the xr-plugin-management api. but for whatever reason. although it reads arkit as enabled once compiled xcode does not...
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