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Assembly reference errors when building AssetBundles in 2020.1.6f1 using...

I'm having trouble getting asset bundles building under 2020.1.6f1 / SBP 1.7.3 - 1.12.0 as the last project I used with them was some 2018.x version prior to SBP and of course the...

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How configure Teamcity for Unity project?

Hi, everyone. I see no really useful information in the web by searching Teamcity + Unity3D integration. Could someone provide help with setting Teamcity CI software to work with Unity projects for iOS...

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Compiling HDRP/Lit shader takes 41 minutes, how can I reduce this?

Hello I am making good headway constructing a CI pipeline on Azure but have ran into a pretty major blocker in that compiling the HDRP/Lit shader takes 41 minutes which means we always hit the 1 hour...

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Build script without persistent artifacts

Hey there! I'm pretty new to Unity, but I've worked in many other engines before. I want to add a preprocessing step to my build that is executed at build-time, creating data that is accessible to the...

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Build addressables in custom build script

Hi everybody! We're trying to build our player using Github actions, for this we're using the https://github.com/webbertakken/unity-builder github action. In order to build the assets, we're providing...

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Is there any way to access resources such as audio files after unity iOS...

Greetings. I'm research student currently working on audio deep learning project. I'm making a unity app that applies audio deep learning algorithms using coreML. My programs flows like below. Unity...

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Symbol File Doesn't Match image

anyone experienced these issues when building a headless server on linux? Google results are being vague ![alt text][1] [1]: /storage/temp/172308-symbol-file-error.png I'm building this for the...

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update the version of the game each time I made a build?

Is there any **Unity native way** to update the version of the game each time I made a build? . Inside **Project Settings** > **Player** > **Version** there is a field to input the game version,...

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Can only see canvas, skybox and particle systems in build

Hi! When I built my project the only thing thats visible is the skybox, canvas and particle system. Everything is added in the Scene Loader, and I attempted to both save the shaders as an asset as well...

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Finding audio clips in a specific folder if it is exist (Android)

I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...

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What are Unity's default emscripten arguments during build?

I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone...

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,xcodebuild command line

I'm trying to configure an Azure devops build, to build an xcode project, rendered from a Unity build for iPhone. I'm able to import a publishing profile and my apple certificate, as part of the build...

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Building from script gives weird output

When I build from script using the BuildPlayerOptions I get a weird output and I can't seem to figure out why. I can't open the files and there is no build created. I'll attach the script and the...

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xr plugin managment arkit required script

hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build? ![alt text][1] [1]:...

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Unity 2019.4.26f1 not recognizing Visual Studio Tools for Unity

We're trying to update from 2019.2.18f1 to 2019.4.26f1. Our builds happen on a build VM. That build VM is **inaccessible**. I want to emphasize that. It cannot be accessed. So we send our builds to an...

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Why Addressables increases build size drastically?

I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one...

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Animation rigging play mode and build difference

Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...

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buildPlayerOptions.scenes

Unity version 2020.3.13f1 So I'm fighting with this bug. . Unity keeps telling me 'Assets/Scenes/InitializeClient.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the...

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Trying to build a pipeline but getting error path contains project built with...

Some background: I'm using Arcadia, but that shouldn't matter as the output is just a c# lib that gets called by the project. This is super confusing as using the Unity build option works perfectly,...

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ArKit not included in unity.framework on xcode

hey all, so i'm trying to manually add arkit in my build script for my ci/cd using the xr-plugin-management api. but for whatever reason. although it reads arkit as enabled once compiled xcode does not...

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