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How do I release editor memory?

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I am building a lot of asset bundles. By themselves the asset bundles are not too big. When I start Unity3D and build the bundle, it will work flawlessly. However when I build a lot of these bundles in sequence (without restarting Unity3D) the editor runs out of memory and crashes. I have called the following code after each BuildPipeline.BuildAssetBundleExplicitAssetNames call: GC.Collect(); Resources.UnloadUnusedAssets(); But this does not fix the problem...

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