Built Size getting bigger on Unity 4.6
Does anyone facing problems of getting bigger built size when using Unity 4.6 or 4.6.1? My project uses 2D toolkit when I build the project with Unity 4.6, built size become like 30+ MB where building...
View ArticleCan you prevent overwriting the embedding html file with BuildOptions setting?
I would like to customize generation of the builds. Can you prevent overwriting the embedding html file with BuildOptions setting? I have tried BuildOptions.None and BuildOptions.BuildScriptsOnly and...
View ArticleLoading Asset bundles and Scenes separately
Hi All, I'm currently making an application that can be extended depending on what the client wants. For example, one client could pay for sections 1 and 3 and another client could pay for sections 1...
View ArticleMultiplatform Toolkit ! Help
**Hi ! People , I imported Multiplatform toolkit into my empty project and i started getting these error , any help will be appreciated , thank you** [CODE]Assets/MultiPlatformToolSuite/Editor/Build...
View ArticleScript Android Export eclipse project option
We are trying to script the build process of Android and would like to use the functionality of exporting eclipse layout. We are using android command line tools to create an empty android project...
View ArticleHow do I release editor memory?
I am building a lot of asset bundles. By themselves the asset bundles are not too big. When I start Unity3D and build the bundle, it will work flawlessly. However when I build a lot of these bundles in...
View ArticleCompilation errors in Unity build automation script
I am using Unity 4.0 Pro trial version on Windows-7 and I am trying to automate the build process. I have a javascript under Editor folder, with only following 5 lines :...
View ArticleBatch File and Script to Make Multiple Builds
I have been trying to create a batch file that I can run to call a script to make multiple builds. However, the batch starts and exits without printing any useful information, so I was wondering if you...
View ArticleProcess of assets import and building for target?
When i import the fbx models(with textures) all textures was disposed once, and when i build the project for target iOS all texture was disposed twice, and when i build for target android all textures...
View ArticleWorkaround for broken [PostProcessScene]
Pretty much what the title says. The PostProcessScene attribute works properly in editor, and debug logs say that it is fired during build sequences, but no changes to the scene ever make it to the...
View ArticleEditor Script: Build for multiple platforms at once.
I have an application that exists to be deployed on multiple different devices. One is an android tablet, the others are windows standalones but need to have different player settings. Here's a...
View ArticleDetect compilation errors in Editor script?
Hello, I have a custom editor script that creates an android build which takes around 5-10 minutes to compile. Does anybody know if there is a way to detect C# compilation errors in an Editor script so...
View ArticleBuildAssetBundle no longer takes 6 arguments in Unity4
Does anyone know why this is the case now? We used to have an option to include build options for compressed or uncompressed with Unity 3.5. I noticed this while upgrading our project from Unity 3.5 to...
View ArticleBSoD on Build, Find Cause
Hi, when building one of my projects, Unity causes my pc to crash with a bsod. Now I know unity doesn't cause a crash in general or any other program does, but building this project crashes my pc due...
View ArticleWindows Phone 8 : changes in MainPage.xaml.cs
Hi all, I would like to handle phone rotation on Windows Phone (for some gameplay behaviour) but i don't want Unity to be allowed to rotate from landscape to portait. I either don't want to have a...
View ArticleCustom build pipeline that reimports all textures?
Hello everyone. I have a question about custom build pipeline. In our game, we made all the textures at very high quality. If we select a non compressed format ("RGBA 32 bit" for example), everything...
View ArticleHow to automatically edit and build a project by script?
Hello guys, I have a somewhat complex task to do, and I'd like some advice. I want to do (well, MY CUSTOMER wants me to do) a web-based Content Management System that will allow to interface the user...
View ArticleDeveloper Console doesn't show up when using BuildOptions.Developer
I'm currently attempting to simplify the build process for our project as follows: // Called from MenuItem functions.. public static void Build(bool server, bool client) { // Get the chosen directory,...
View ArticleBuildPipeline for iOS 64 bit with il2cpp
How can I perform a BuildPipeline to output a iOS 64 bit Player? I have code like this BuildPipeline.BuildPlayer( new string[] { "Assets/scenes/intro/SceneIntro.unity", // The scenes to be included in...
View ArticleDoes BuildOptions.BuildScriptsOnly work?
I don't see BuildOptions.BuildScriptsOnly mentioned in the documentation, and when I call BuildPipeline.BuildPlayer() and specify it as one of (or the only) build option the build fails and I get this...
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