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Editor Script: Build for multiple platforms at once.

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I have an application that exists to be deployed on multiple different devices. One is an android tablet, the others are windows standalones but need to have different player settings. Here's a snippet: (This exists in a function that takes in a enum type to decide how to switch. I can verify this function gets called and it does get into the correct cases: switch (mode) { case UserMode.Desktop: path="Builds/Desktop/SharedDesktop.exe"; PlayerSettings.defaultIsFullScreen = false; PlayerSettings.defaultScreenWidth = 1600; PlayerSettings.defaultScreenHeight = 900; PlayerSettings.runInBackground = true; PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.HiddenByDefault; if (all) option = BuildOptions.None; else option = BuildOptions.ShowBuiltPlayer; EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.StandaloneWindows); BuildPipeline.BuildPlayer(levels, path, BuildTarget.StandaloneWindows, option); break; case UserMode.Tablet: path = "Builds/Tablet/SharedTablet.apk"; EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android); BuildPipeline.BuildPlayer(levels, path, BuildTarget.Android, BuildOptions.None); break; case UserMode.Laptop: path = "Builds/Laptop/SharedLaptop.exe"; PlayerSettings.defaultIsFullScreen = true; PlayerSettings.defaultScreenWidth = 1280; PlayerSettings.defaultScreenHeight = 800; PlayerSettings.runInBackground = true; PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.HiddenByDefault; if (all) option = BuildOptions.None; else option = BuildOptions.ShowBuiltPlayer; EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.StandaloneWindows); BuildPipeline.BuildPlayer(levels, path, BuildTarget.StandaloneWindows, option); break; } Unfortunately, this doesn't work completely. I do end up with multiple builds made, but they all use the same player settings. Is there a trick to make BuildPipeline use the settings I've set. Or do I have to update the player settings somehow? The documentation on this is vague and unhelpful.

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