Hello everyone.
I have a question about custom build pipeline.
In our game, we made all the textures at very high quality.
If we select a non compressed format ("RGBA 32 bit" for example), everything looks great on big resolution devices.
But for small resolution devices, we want to be able to use a compressed format ("DXT5" for example), so we can keep the file size to a minimum.
Is there any way to create a custom build pipeline that will build the game twice? one time with compressed textures and one time without?
Thanks!
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