When i import the fbx models(with textures) all textures was disposed once, and when i build the project for target iOS all texture was disposed twice, and when i build for target android all textures ware disposed again. Which is really time-consuming.
My questions are:
what Unity do with textures during the import process? I know Unity compress texture during the first build for target process, right?
Can i preprocess the assets for each target? If how?
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